A last year survey revealed that most mobile users prefer playing rather simple and uncomplicated games that don't require a lot of attention and concentration. The classic Tetris leads the charts followed by the well-known Snake, first available on Nokia terminals.
At the Game Developers Conference 2008 in San Francisco the big producers stated together that a new wave of mobile games is necessary and that the first steps towards reaching this goal have already been made. Over the past few years, mobile technology has evolved in the direction of great processing power and at the moment it allows far superior 3D graphics than what we are offered today. But integrating this in new games requires a lot of work and more time spent in development, meaning bigger production costs for the upcoming titles. On the other hand it's difficult to make large investments in an industry that is quite unpredictable, in a moment when the vast majority of developers and publishers are losing money. Some of them are optimistic about the future considering this period to be a transition one towards the next generation of mobile handhelds and mobile gaming. Their belief is that the upcoming games will be a completely new experience and will make people pay more for enjoying them. More and more 3D content is going to be enabled in the new handhelds and combining this with the ever-growing processing power will lead to a gaming experience similar to the old generation video consoles like Playstation 2.
A step forward can only be good news for both hardcore and casual mobile gamers and also probably for the developers and publishers because of the bigger profits generated by the sale of the next generation titles.